#ifndef _MAIN_H
#define _MAIN_H


#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glaux.lib")
#pragma comment(lib, "jpeg.lib")

#include <windows.h>		// Header File For Windows
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
#include <gl\glaux.h>		// Header File For The Glaux Library





//////////////////////////////////////
//The Global Variables
//////////////////////////////////////
extern	HDC			hDC;			// Device Context
extern	HGLRC		hRC;			// Permanent Rendering Context
extern	HWND		hWnd;			// Holds Our Window Handle
extern	HINSTANCE	hInstance;		// Holds The Instance Of The Application





#endif

//Ronny André Reierstad
//www.morrowland.com
//apron@morrowland.com